By restricting the volume along a 3D grid, just like pixels do in two dimensions, voxels make 3D editing as intuitive as drawing in 2D. Voxel art is used in many video games, and also by artists as a standalone style. The term “Voxel” stands for “Volumetric Pixel”, it is the 3D equivalent of a pixel in two dimensions. Just like 2D images can be represented as a pixel grid, 3D images can be represented as a 3D voxel grid, where each point of the grid represents the color at a given position. Most conventional 3D editors don’t use voxels, but instead represent the model as a set of triangles. This is similar to the difference between vectorial and bitmap graphics.
- Unlimited scene size: Make your scene as large as you want. Goxel uses sparse matrices internally so there is not restrictions on how big a model can be.
- Layers: Use layers to separate parts of the scene into independantly editable 3d models.
- Cross platform: Goxel runs on virtually any OS: Windows, Mac, Linux, iOS, and Android.
- Many export formats: Goxel can export to many formats, including: Magica Voxel, Qubicle, glTF2, obj, ply, build engine.