hoho'a no te taata faauta uouo

Te mau nota

FAAITERAA :

'O Enve te hō'ē 'oire iti nō Tatarūnia. E nehenehe ta outou e faaohipa i te enve no te hamani i te mau tĭtĭ, te mau aniraa, e tae noa'tu i te faaohiparaa i te mau putu'ite no te ta'iraa reo e te video. Ua poietehia o Enve ma te faaau ohie e te aravihi i roto i te feruriraa.

Teie te hoê hi'oraa vitiviti no te mea Te mau nota Te na ô ra oia e:

  • Timeline-based animation, automatic tweening, all object' and filters'
  • Te mau tao'a tauturu : Bezier curve, ellipse, rectangle, parau papa'i, hoho'a purumu
  • Ua faaohipa oia i te parau pia a MyPaint ei matini peni, ma te ti'aturi i ni'a i te mau hoho'a peni a Qt
  • Ships with a basic selection of blending and compositing modes for objects (Porter-Duff, as well as Screen, Overlay, Color Dodge, Color Burn etc.)
  • Supports multiple scenes per project
  • Imports image sequences, video and audio files
  • Outputs anything that FFmpeg supports
  • Has separation into core and GUI and supports pluggable path and raster effects, including GLSL fragment shaders
  • Has configurable preview resolution for better performance control, you can use presets or input anything between 0% and 999%
  • Works on Linux, can be made to run on Windows and macOS (Qt)

From the UX perspective, Te mau nota is a bit of a cross between Inkscape and Blender, which has a lot to do with Maurycy being an avid user of both, professionally. Just a few examples:

  • You can use the path editing tool to edit rectangles and ellipses.
  • When you edit a path, Te mau nota shows control points for two adjacent nodes so that you could easily tweak the shape.
  • You can use G, S, and R shortcuts for moving, scaling, and rotating respectively, and for scaling, you can press X or Y to constrain the transformation to just one axis.
  • The timeline design resembles that of Blender’s Dope Sheet, with the benefit of providing direct access to numeric values of various settings.
  • Similarly to Bender, a panel can be duplicated vertically or horizontally, so that you could e.g. have access to different areas of the timeline or the canvas.

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