godot






DESCRIPTION:
Godot inopa yakakura seti yezvishandiso zvakajairika, saka unogona kungotarisa pakugadzira mutambo wako pasina kudzoreredza vhiri.
Godot yakasununguka zvachose uye yakavhurika-sosi pasi peiyo inobvumira MIT rezenisi. Hapana tambo dzakabatanidzwa, hapana mari yehumambo, hapana. Mutambo wako ndewako, kusvika kumutsara wekupedzisira weinjini kodhi.
Gadzira mitambo zviri nyore uchishandisa yakasarudzika nzira yaGoot yekusimudzira mutambo.
- Nodes kune zvese zvaunoda. Godot inouya nemazana enzvimbo dzakavakirwa-mukati dzinoita kuti dhizaini yemitambo ive nemhepo. Iwe unogona zvakare kugadzira yako pachako maitiro echinyakare, edhita uye zvimwe zvakawanda.
- Flexible scene system. Gadzira zvinyorwa zvenode nerutsigiro rwekusimudzira uye nhaka.
- Visual mupepeti ane ese maturusi aunoda akarongedzerwa mune yakanaka uye isina kuzara mamiriro-inonzwa UI.
- Hushamwari hwekugadzira zvemukati pombi yemaartist, level vagadziri, animators uye wese ari pakati.
- Ramba uchigadzirisa mhenyu uko shanduko hadzirasike mushure mekumisa mutambo. Inotoshanda pane nharembozha!
- Gadzira yako ega maturusi zviri nyore uchishandisa inoshamisa chishandiso system.
Iyo nyowani nyowani-yakavakirwa pamuviri renderer inouya ne toni yezvinhu izvo zvinoita kuti mitambo yako itaridzike inoshamisa.
- Mavakirwo ezvivakwa anosanganisa akanakisa emberi kupa nekubudirira kwekumisikidzwa kupa.
- Kupa muviri-kwakavakirwa nerutsigiro ruzere rweMSAA.
- Yakazara nheyo BSDF ine subsurface kuparadzira, kuratidza, refraction, anisotropy, clearcoat, transmittance uye nezvimwe.
- Kuvhenekera kwepasirese kweiyo chaiyo-nguva yakanaka mifananidzo. Inogona zvakare kuve yakabikwa kare kune yakanaka mhedzisiro kunyangwe pamidziyo yakaderera.
- Mid- uye Post-processing mhedzisiro inosanganisira itsva tonemapper inotsigira HDR, akawanda akajairwa macurves uye auto kuratidzwa, skrini-nzvimbo inoratidzira, mhute, maruva, kudzika kwemunda uye zvimwe zvakawanda.
- Mutauro uri nyore kushandisa shader wakavakirwa paGLSL, ine yakavakirwa-mukati mupepeti uye kodhi kupera.
Godot inouya neyakazvitsaurira-yakazara 2D injini yakarongedzwa nezvinhu.
- Shanda mumapikiseli semayuniti ako, asi kuyera kune chero saizi yescreen uye chimiro chechiyero.
- Tile mepu edhita ine otomatiki-tiling, kutenderera, tsika grid zvimiro uye akawanda akaturikidzana.
- 2D mwenje uye akajairwa mepu kuti ape yako 2D mitambo kutaridzika kwechokwadi.
- Ratidza mitambo yako uchishandisa akacheka-kunze kana sprite-based animation.
- Flexible kinematic controller yekudhumhana pasina fizikisi.
Iyo yakanyanya kuchinjika animation system.
- Ratidza chaizvo zvese, kubva kumapfupa uye zvinhu kuti ushande mafoni.
- Shandisa tsika yekuchinja macurves uye tweens kugadzira zvinoshamisa maanimation.
- Vabatsiri kuvheneka 2D rigs, ine skeleton uye IK.
- Inoshanda optimizer kurongedza kunze kwenyika 3D animations.

